And sure, there’s plenty that Lea does that doesn’t directly relate to her regaining her memories, but, if anything, I would argue that that just helps to make her relatable. CrossCode’s story makes you feel like there’s a real reason behind Lea’s playing CrossWorlds. And, while there’s some serious potential for narrative hiccups with a story like this, CrossCode always manages to come out on top. Players are subjected to both stories throughout the game, often times back-to-back. Since CrossCode is a game about a game, it has to tell two stories at the same time the story of Lea herself, and the (heavily lore-based) story of CrossWorlds. I haven’t played a whole lot of single-player games based on MMOs (probably because there aren’t that many in the first place), but I’ve always found MMO-centered narratives to be very interesting due to the kind of approach that they require. So much for playing the game normally, huh? On top of being an amnesiac, she’s mute, seemingly incapable of remaining conscious outside of the game, and finds herself being pursued by a mysterious blue figure intent on taking her down. Of course, things aren’t exactly normal for Lea (just in case you hadn’t already figured that out). Taking place within CrossWorlds – a highly immersive, fictional MMO that uses what are essentially “digital” (technically they’re made up of something called “Instant Matter”) avatars, but takes place on a real-life moon – CrossCode follows the story of Lea, a young amnesiac woman who, thanks to some outside help, finds herself beginning her own CrossWorlds journey in search of her memories. CrossCode’s story delves into a world in which only a small (but admittedly very popular) number of single-player games have dared to tread – the world of the MMORPG.
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