Set this to whatever you think fits best. "Biome category" determines the category of the biome. This is used for spawning your biome near similar ones, such as ICY biomes spawning near Snowy Taiga, etc. "Biome type" determines the type of your biome. If you set it to 0.5 it will rain a regular amount. "Raining possibility" determines the possiblity of rain in the biome. "Biome weight" determined how often the biome will spawn, the lower the number the rarer the biome. If false, this biome will not generate in the overworld. "Generate biome in overworld?" This setting is self-explanatory. Do not put any custom entities in this list if you have any. Here you can choose which entities to spawn in your biome. "Particle spawn probability" determines the chance that a particle will spawn each tick. "Particle type" determines the appearance and behaviour of the particle. Note that players with low video settings may not see these much if at all. "Enable particles" determines whether or not particle effects will spawn randomly in the biome. "Mood sound delay" is the delay for the above mentioned setting. "Mood sound" is similar to the above setting, but with a configurable delay. "Additions sounds" allows you to choose a sound that will play occasionally while in the biome, similar to cave sounds. I recommend leaving this blank, lest it gets annoying. "Ambient sound" allows you to choose a sound that will play on repeat in the biome. "Biome music" allows you to specifically choose music that will play occasionally when the player is in your biome. It is very self-explanatory, and I do not feel I need to cover it in this guide. In this page you can toggle settings that determine which structures will appear at random in your biome. Sediment Disks (I assume this refers to Diorite, Andesite and Granite.
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